meets: 08:00 - 10:40, mondays & wednesdays
instructor: thomas asmuth
office: 0082 / 0267
email: tasmuth /at/ u w f . e d u
phone: (850) 474 - 2998
Welcome to introduction to digital studio for the Spring 2019 semester.
This course will explore the many fundamental concepts and methods of Digital Media. It will provide an introduction to photo-editing software, time-based media, 3D applications and web design techniques and the theory found in new media. We will explore both conceptually and technically what it means to manipulate and create digitally. The course is a series of projects and workshops that moves to a new creative production method/software every few weeks.
mondays: 13:30 - 15:30
tuesdays: 09:00 - 10:00
fridays: (online/email, firstname.lastname@example.org): 09:00 - 10:30
*Subject to change, please check here often.
regular lab hours (held in the adv. / fab. labs):
*lab schedules will expand to address project time requirements
begins Jan. 07
begins Jan. 14
begins Jan. 21
begins Jan. 28
begins Feb. 04
begins Feb. 11
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begins Mar. 04
March 11 to 15
begins Mar. 18
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begins Apr. 15
begins Apr. 22
This section will track our goals and work to the calendar. As instructor, I reserve the right to make adjustments to the calendar to improve our experience this term. Any changes will be communicated during class and posted here within. You will get reviews throughout the semester for successful completion of homework, assignments, critique participation, etc. These points are tracked through out the semester. If you have a question about your standing on these points, please make an office appointment.
The following participation assignments and tasks are weighted to total up to 35% of the overall grade.
Students will maintain a blog as a sketchbook and public portfolio for the work.
This semester I would like you to turn in certain materials using Google Drive. You will log-in to your account and set up a shared folder with me.
Throughout the semester you will be assigned to read and then write response essays from 300 to 1000 words (referred to as Read and Respond). Learning to communicate effectively and fluently are key skills in Arts Professions; writing statements, applications, critiques, project proposals, etc. are all examples of this skill that you will need during your career.
Academic Honesty: all compositions are to be works of original authorship with proper attribution. Students who simply summarize the reading or present texts from other authors will not receive credit for the entry; and such works are likely to be plagiarism. Plagiarism will be dealt with according to University policies and can lead to Expulsion per UWF conduct regulations . If you need guidance/education on proper academic techniques, please contact your instructor for a referral to the Writing Lab.
This is a blog post discussing your work and learning. I am looking for a substantive response in which you reflect on the ideas and technologies I have introduced over the past week or couple of weeks. Treat it like a journal entry. Here are a few ideas, but make up your own also: What skills have you picked up? What ideas do you have for new artwork? What do you think you will do with HTML?
Mandatory. Please see syllabus or email me for an appointment if this is unavoidable.
You will be making posts in a blog and uploading files to your shared Google Drive folder. You will be graded on the details and performance to follow instructions. Failure to follow the directions can result in a reduced or zero grade. The list of important details includes but is not limited to: deadlines, correct format (file type, size, resolution, etc.), failure to make separate posts, posting to the incorrect platform (Drive vs. Blog), etc.
Students will be assigned to small study groups to lead a presentation on one of the major themes outline in New Media Art text.
Work groups will make a ten (10) minute in-class presentation on one of the seven core themes defined in New Media Art(Tribe and Jana): Collaboration and Participation, From Appropriation to Open Source, Corporate Parody, Hackers and Hacktivism, Interventions, Identity, and Telepresence and Surveillance. Themes will be assigned after the reading discussion on the introduction to New Media Art.
Each student of the group is required to participate publicly on the chosen theme. In addition the team as a whole will introduce the class to at least one related work or project that is not cataloged in New Media Art. The presentation of each work should include the name, distinctive features of the TENDENCY, a work or two example, and significance of the tendency.
Prepare 5 presentation slides with information and links as a Power Point or Google Slides document. You must include examples from the Tribe and Jana text. The presentation may include links to media (video/audio) and artist websites Limit any examples to two minutes of time-based media as an example. Put a copy of the presentation and files into a folder with the theme of your presentation and drop this folder into your Google Drive (every group member). Please email a link to your instructor before class starts on presentation day.
tldr; version: Make a triptych of digital imaging collage from found materials that technically and conceptually answers the prompt.
Use Photoshop (or other photo-editing tools) to create a digital collage triptych that addresses the prompt: "Human And Machine". Each digital collage will be composed of found imagery from Internet sources. The work will be presented as three digital full bleed prints. One print will be devoted to Human, one to Machine, and the middle collage will address the idea of a 'hybrid of human and machine'.
Spend time on the Internet researching the topic. Students should spend time looking at visual references and reading about the topic prompt. Students should document all visual references and readings by keeping a URI list of the assets.
Download at least five (5) high-resolution images with an intention for each part of the triptych (no less than 15 images total) to create a library. You are welcome to select as many source images as you want.
Create a new folder inside the shared Google Drive folder you created for the class. This folder will be a source library for your collage triptych. Name the folder 'human_machine_hybrid_library'.
Resample library images to 200px high jpgs at 72ppi. Make a post on your blog with these smaller images on blog and a written statement. In the statement, write an analysis of why (describe the reason these images were selected) you chose these images to work from. Keep it to 300 - 500 words. Include the URI list of your assets at the end of the post.
Create three canvas/workspaces/artboards. Make these spaces 11 by 17 inches at 300ppi, RGB-8 color space. The artist may decide to work in either portrait or landscape orientation.
Use a non-destructive photo-editing tool like Photoshop to select portions of images in your source library and place into a composition for the triptych. Use resampling, masking, layers, refinement tools, color adjustment, etc. to create a composition that supports your ideas about the topic. In the process, the artist should feel free to change or add source images in order to refine the composition with the concepts they are using.
Rough drafts due at beginning of third week. This is a worth a substantial amount on your participation grade. Export PNGS of the three canvases with longest dimension set at1500px. Post these PNG to the blog for instructor review. Worth a significant number of points on your Participation grade.
Printing and preparing for the presentation phase
Create a folder named 'human-and-machine-prints' inside your shared folder. Save final image compositions as Photoshop documents to your Drive. Files must be uploaded before deadline. We cannot guarantee the files will be printed if they are late to 'printer deadline'. Printing will be done by the instructor or a Print Lab Technician. Art2602C students are not allowed to operate printers unattended. The instructor will provide information on paper and ink profiles.
Final images should be bleed printed in color at 11 x 17 inches 300 dpi, trimmed and ready to display. Students should print an additional copy if they want a copy for their personal collection.
DO NOT delete your digital file – you will need it later in the semester! Students should package their final Photoshop files, and upload the packaged folder to the Google drive folder they created titled 'human-and-machine-prints' With each assignment, students should provide a 1-2 paragraph statement describing both their conceptual and technical process of making the piece. Please submit the writing in your blog as a post. Please make a high-quality jpg of each of your works and include in this post.
Students will compose a work of non-linear net.art that will be hosted on the university web servers.
Project Learning Outcomes: After completing this project students will be able to:
Project Overview: For this project, you will create a net.art work that experiments with non-linear narrative phenomena found in hypermedia. Consider how you can utilize the linking and branching structure of the web browsing user experience to create an interesting and engaging artistic experience. You may explore any subject matter you desire through the approach of a narrative.
Narrative: “A narrative is some kind of retelling, often in words, of something that happened (a story). The narrative is not the story itself but rather the telling of the story. While a story just is a sequence of events, a narrative recounts those events in any way the author desires, perhaps leaving some occurrences out because they are from some perspective insignificant, and perhaps emphasizing others. In a series of events, a car crash takes a split second. A narrative account of this split second crash, however, could be hundreds of pages long and might be almost entirely about the crash itself or could include the events leading up to it or directly following it.” http://www.units.miamioh.edu/technologyandhumanities/nardef.htm
Philosophy & references: In an apocryphal story the term 'net.art' was discovered by Vuk Ćosić in a garbled email. He immediately considered this a good fortune because it appeared that the system automatically described the new form artists were beginning to explore in network technologies. net.art describes a series of art practices specifically designed for execution and native residence on the Information and Communications Technologies (ICTs). When we describe, design, or view net.art, take special care not to conflate other aspects of cultural productions with the particular intention to leverage the network. This is not art on the Internet, this is art from/using/manifest on the network. This is Web Art not Art on the Web.
Your goal for this project is to engage in early aspects of the net.art form as a non-linear narrative. You will be responsible for designing and executing an artwork completely composed in HTML (and related media) and to be publicly distributed as part of the web.
Using your knowledge of HTML and CSS, utilize the graphic design and painterly nature of the browser to make imagery from computer graphics, text, etc. Work with the non-linear hypertext syntaxes of the web as an artist. Use linking, embedding, etc. to create paths through the work to create a series of linked HTML pages that take the viewer throughout the experience. It must contain a non-linear method (there must be more than one path through the project). It must:
NOTES: The technology employed can be simple; the crux of this project is the sophisticated, aesthetic and conceptual decisions evidenced by your artistic choices.
You will need to be very careful about the files you produce. Save them to the appropriate sizes and nothing extra in the directory Contact instructor immediately if you are using this space for any other course.Some things to consider about Narrative and Hypermedia:
Students will be introduced to working with 3D Modeling and CAD as an artist.
This project is made up from the results from two short workshops to be held in class. (1) learning some basics of modeling to make a 3D print and (2) fabricating a small electronics kit to be embedded within the 3D form.
OVERALL: There is no specific conceptual prompt for workshop 1 or 2 . The completed project will be a 3D form in clear plastic with a small electornic device that reacts to the ambient light. When the surround light dims, the device lights up. Less light - brighter electronics kit. The from that a student models will thus glow more brightly when the room dims.
Attend the electronics lecture and workshop. You will build a copy of the kit for your project. Store this carefully you will need it for the final presentation.
Use TinkerCAD to model a housing for your electronics kit. You will need to create an Autodesk account to use the web-based CAD site: TinkerCAD. Practice with the tool and then decide on a form to model.
Make a base for the project.
The base will be this outside dimension: no less than 40mm (w) X 60mm (l) x 35mm (h) nolarger than 60x60x40mm
The base must have a hole at least this size underneath: no less than 34mm (w) X 54mm (l) x 30mm (h)
Make a passage for your sensor. Every model must have a port for the sensor on the electronic kit. The port must allow the sensor to face up to face the ambient light of the room.
Students will submit a file to be fabricated by 3D printer. Pickup the finished Print and clip off supports and sand/finish the form before the critique
One printed 3D model in clear resin. The model must have a base per directions. The electronics kit must be working and inserted into the 3D form per directions.
Research is a fundamental component in many professions including art and design. There are as many examples of scientists who have worked back and forth using the techniques from the field of art. Observations, notes, drawings, etc. are all examples of methods which cross these disciplinary boundaries. In the 21st Century, Research practices have become a fundamental part of Art practices as people investigate interdisciplinary connections
“Arts-related research developed through the relationships early artists/researchers had with their own creative processes, and their beliefs that letting research and creativity unfold together would cause both art and research to emerge as outcomes.” (A Practical Guide to Arts-related Research sensepublishers.com/media/2174-a-practical-guide-to-arts-related-research.pdf)
Historical art-science interdisciplinary work:
Alexander von Humboldt “The last man who knew everything” https://journals.openedition.org/cybergeo/25478
The father of neuroscience, Santiago Ramón y Cajal's drawings are an excellent example of how art crosses into science.
Our final project is an investigation into a topic relating to UWF, and the art inspired and directed by those investigations. The students may propose any kind of output that they have access and means to execute, but are encouraged to use the processes and media learned in class to further develop mastery.
Upon completion of this projects student will:
The final project of the semester is an investigation of the grounds (landscape) of UWF. The students will do primary research in their area of interest which will include fieldwork to collect data/information/samples/etc. and then construct an artwork to be presented at the final critique. The research can be conducted on any UWF property and about any aspect of natural, man-made, anthropological, etc. subject as long as it ties back directly to UWF.
Every student will make a proposal in writing to be reviewed in class. These proposals will be made as a blog/discussion post, uploaded as a pdf the Project 4 Google Drive folder, and presented in class. Proposals MUST be approved by instructor (during week 10) unapproved proposals will not be accepted for the final grade.
Requirements for your proposal (NOTE: these are NOT suggestions):
Week 10 -
Week 12- Presentation of your research plan to class (seven words/seven graphics)
Week 15 - Final Project 4 due.
Week 16 - Review and Critique
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